Reel Breakdown

00:09 – Built 3d projections for matte paintings, created custom convolve defocus, recreated lens flares on streetlights, created key for hair integration, edge integration, edited matte painting, Color correction, created twinkle effect for mountain lights, composited cg cars.

00:23 - Built 3d projections for matte paintings, applied depth of field, recreated lens flares on streetlights, edge integration paint, windshield refraction creation, created twinkle effect for mountain lights, color correction.

00:40 – Lead stereo paint team in clean plate creation and windshield alpha creation. Performed Stereo composite. Edited key on practical sparks for stereo composite, edited assets for stereo composite.

00:51 – Performed head removal paint.

00:58 – Lead stereo paint team in key creation and debris removal. Performed stereo composite, used custom tools for stereo composite, edited depth maps for stereo composite.

01:05 – Performed stereo composite, edited depth maps and assets for stereo composite.

01:09 – Pulled key on hair, lead stereo paint team in cleanplate creation.

01:12 – Lead stereo paint team in key creation, cleanplate creation, debris removal, and lens flare removal. Performed stereo composite, rebuilt assets and edited depth maps for stereo composite.

01:17 - Built 3d projections for matte paintings, applied depth of field and atmospheric effects, recreated lens flares on streetlights, recreated spotlights, edge integration paint, composited cg cars, Color correction, created twinkle effect for mountain lights.

01:26 - Built 3d projections for matte paintings, created custom convolve defocuses, recreated lens flares on streetlights, created key for hair integration, edge recreation and integration, Color correction, composited cg cars, created twinkle effect for mountain lights.

01:30 - Applied depth of field and color correction to matte painting projection, recreated lens flares on streetlights, blue despill, edge integration paint, painted sky, composited cg cars, pulled greenscreen keys and created card projections for pedestrians.

01:32 - Built 3d projections for matte paintings, applied depth of field and atmospheric effects, recreated lens flares on streetlights, Color correction, created twinkle effect for mountain lights, animated wind effect in palm trees.

01:39 - Built 3d projections for matte paintings, applied depth of field and atmospheric effects, color correction, color despill, edge recreation, animated wind effect in palm trees.

01:44 – Painted out extra footprints and rough patches in snow, animated snow kicked around feet.

01:59 – Lead stereo paint team in key and cleanplate creation. Performed stereo composite. Used reflection keys to edit depth maps.